* Fast-label integration
* Bug-fixes
  * Shots not removed upon leaving play area horizontally
* Adjustable options with D button (ala Garegga)
  * Spread (original)
  * Back
  * Forward
  * Rotate
* Rebalanced the extend rates
  1ST  40000000PTS |  50000000PTS | 20000000PTS
  2ND 100000000PTS | 120000000PTS | 60000000PTS
* Removed loop
* Doom always appears
* Various sound and palette changes
* High-score table changes
* Speed up
  * Shot
    * Tiger from 19 to 25
    * Panzer from 24 to 30
  * Locked
    * Tiger from 13 to 18
    * Panzer from 14 to 20
* Chip counter limit raised to 999999
* Chip counter and multiplier steadily decreases during stages
  * Chip drain on bosses re-balanced
  * Chip drain table (drops 1 per X frames) (old information for comparison)
     | Stage | Boss | Old boss |
     |   35  |  15  |    10    |
* Chip loss from lock-shot rebalanced
  * Counter/30 -> Counter/48
  * Counter/20 -> Counter/32
  * Counter/10 -> Counter/16
* Manually increasable rank ala Daifukkatsu Black Label and Daifukketsui
  * Manual rank has no reachable limit
  * Rank rises at a rate of 2 ticks per frame while holding A+C
  * Rank decreases at a rate of 1 tick per frame while not holding A+C
  * Rank decreases at a rate of 2 ticks per frame per bomb while bombing (e.g., when two bombs have been released, rank decreases at a rate of 4 ticks per frame)
* Power levels rebalanced
  * While holding A+C, option fire deals ~1.25x original damage.</li>
* Complex variable rank system
  * Rank is determined like so:
        rank = rank_timer/rank_timer_div + stage_rank + power_level*2 + multiplier/50 + lives*2 + bombs + (manual_rank/4)
        rank_timer_div is 1024 for Easy, 512 for Normal (same as original), 256 for Hard, and 128 for Very Hard
        stage_rank | Easy | Medium | Hard | VeryHard |
           Stage 1 |   8  |   16   |  32  |    40    |
           Stage 2 |  10  |   20   |  40  |    48    |
           Stage 3 |  11  |   22   |  44  |    52    |
           Stage 4 |  13  |   26   |  52  |    60    |
           Stage 5 |  15  |   30   |  60  |    68    |
  * Rank maxes at 255
  * Rank now affects mid-bosses and bosses
  * Rank is displayed under bomb counter
    * Blue colorization is rank under 175
    * Green/Yellow colorization is rank under 223
    * Red colorization is rank above 223
  * At certain ranks, more chips are spawned
    * 175 - 2x chips
    * 223 - 3x chips
    * 252 - 4x chips
  * Difficulty spikes at certain ranks
    * 175 - Enemies behave as aggressive as Omote loop
    * 223 - Enemies behave as aggressive as Ura loop
* 2nd player disabled
* SECRET MODE
  * Try to find it!

